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Is far Cry 4 part of the Nvidia GeForce GTX pick your path bundle?

Is far Cry 4 part of the Nvidia GeForce GTX pick your path bundle?

Far Cry 4 launches worldwide this week, and is also included in the NVIDIA GeForce GTX Pick Your Path Bundle alongside Assassin’s Creed Unity and The Crew. Further details can be found here.

How does texture quality work in Far Cry 4?

Texture Quality operates differently in Far Cry 4 than in other games, both on-screen and under the hood. On screen, the quality of textures remain the same between detail levels in the majority of circumstances, with extra flourishes instead being added on top as the setting is raised.

How much difference is there between on and off on GTX 980?

On a GTX 980, which has a cutting-edge, super speedy tessellation engine, we see a difference of nearly 3 frames per second between On and Off.

Is SSAO better in Far Cry 4?

For Far Cry 4, SSAO has been greatly improved, though it still languishes far behind the other available options, as we’ll demonstrate below in screenshots and interactive comparisons. SSBC is Ubisoft’s new in-house AO technique, designed for current-generation consoles, where by all reports it performs admirably.

What are the system requirements for Far Cry 4?

Far Cry 4’s official system requirements suggest a high degree of scalability, ramping down graphical fidelity to previous-generation detail levels for older systems, and cranking it up for the latest and greatest GPUs.

When do the new Far Cry 4 drivers come out?

For the best Far Cry 4 experience we recommend updating to the new Far Cry 4 GeForce Game Ready Drivers, which will be released at approximately 16.00 UTC on Tuesday, November 18th. Included are the latest performance optimizations and tweaks for Far Cry 4, and a SLI profile that scales at over 90% on the system used in this guide.

Does far Cry 4 have anti-aliasing?

In addition to TXAA, Far Cry 4 features SMAA and MSAA anti-aliasing modes, giving players the option to use low-cost post-processing anti-aliasing and high-cost, sharper hardware anti-aliasing, albeit without the temporal anti-aliasing advantages of TXAA.

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